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ViewSonic® Gaming Monitors Help School District Develop Successful Esports League

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ViewSonic® Gaming Monitors Help School District Develop Successful Esports League
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ViewSonic® Gaming Monitors Help School District Develop Successful Esports League
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PROFILE

Fresno Unified School District serves more than 74,000 students, from preschool through grade 12, preparing career-ready graduates through high-quality instruction, district programs and services, and resources. District administration is guided by four key goals designed to improve student outcomes, which state that all students will: 1. Excel in reading, writing, and math; 2. Engage in arts, activities, and athletics; 3. Demonstrate the character and competencies for workplace success; and 4. Stay in school on target to graduate. The district’s 66 elementary schools, 15 middle schools, 9 high schools, 4 alternative schools and 3 special education schools are guided by these goals

CHALLENGE

Fresno Unified School District structures its administration around four key goals. The second of these states that “All students will engage in arts, activities, and athletics.” The growing popularity of esports presented a significant new opportunity to support Goal 2.

“The benefits of extracurricular involvement and a relationship with a coach to improve academics and social growth are well-documented,” said Joe DiFilippo, Vice Principal on Special Assignment. “From a Goal 2 point of view, esports offered a great opportunity to engage students who would typically hustle home to get on their computer and engage with friends online. We wanted to bring this to the high school campus, to get these students engaging face to face with their peers and an adult coach.” The challenge was to develop a strong high school esports program at a time when few existed. Certain of the importance of the new activity (whether or not one agrees that it is truly a “sport”), the district was poised to be a trailblazer in this exciting new arena. 

“We knew that developing an esports league would not only deliver all the benefits of extracurricular involvement,” said Don Soyinthisane, FUSD Director of Information Technology. “We also wanted to bring focus to a new lucrative and developing industry. We wanted our esports league to foster curiosity into technology and other STEM areas, as well as provide potential career paths to students.” 

SOLUTION

Goal 2 Administrator and Assistant Superintendent, Holland Locker, teamed up with the information technology department’s Chief Technology Officer, Kurt Madden, to tackle the task of developing a district-wide esports league. They chose to model their league after a traditional high school sport, which according to Soyinthisane, is somewhat unique among high school esports leagues. “Our league operates at a district level, like traditional sports,” said Soyinthisane. “Students from each of our high schools can compete against teams from other schools, just like they would with tennis or baseball.” Dubbed the Fresno Unified Esports League better known as FUeL, the fledgling program began in 2018 with members training and competing on Rocket League. Thirteen district high schools participate in the league, practicing weekly then competing across an 8-week season, at the end of which a final tournament determines the district champion. The IT department handles arena set up and technology procurement and maintenance. The Goal 2 group develops the schedule, runs tournaments and reports stats. The Goal 2 group’s extensive experience managing other athletic teams made for an easy learning curve. When it came to equipping the league with display technology, Soyinthisane turned to ViewSonic. “We’re standardized on ViewSonic monitors across the district, with several models that we buy from CDW-G to equip classrooms, computer labs and administrative offices,” he said. “I was hopeful that they would have a gaming-quality option for us, which it turned out they definitely did.” The IT Team selected the ViewSonic XG2402 24” gaming monitor with 144Hz refresh rate, 1ms response time and AMD FreeSync™ technology to equip FUeL.

RESULTS

In a short period of time, FUeL has attracted a large participation base. Switching to the popular game League of Legends for their second year, increased membership to around 185 participants across 13 district high schools. The league’s size is matched by member diversity, which includes many female and special ed students as well as the traditional male esports athlete. 

“Our esports league is giving more students an outlet to participate, to feel and to show school pride. They may not be kids who could make the soccer team, but they’re super stars at esports,” said Soyinthisane. “They have uniforms, just like any other athlete, and they wear them with pride on game days. They take it very seriously.” Seeing FUeL students represent their schools at tournaments exemplifies what the league’s founders hoped to accomplish. Another is a measurable increase in attendance. Among students at the district’s alternative education school, for example, a teacher reported that after joining FUeL student attendance rose from a discouragingly low 25% to around 92%. “We’re definitely reaching more kids and getting more students to be more active in school,” said Soyinthisane. “These kids were probably gaming at home. Now they’re showcasing their skills to the school.” The ViewSonic XG2402 24-inch gaming monitors have supported the league players well as they prepare for competition, said Soyinthisane. “The ViewSonic monitors are great: a quality product at a price that is right for us. With the 144 Hz and 1ms refresh rate, the images constantly refresh. Everything is nice and clear. The students enjoy competing on them,” he said. Team coaches have commented on the image quality as well, Soyinthisane added. “Our coaches are a big part of the league success. They watch the students play. Rewind the game play and go over it with them – just like a traditional athletic coach would do after a game or training session.” Soyinthisane and DiFilippo agree that their efforts to build the league have payed off beyond their initial expectations.

“The amount of engagement this program has created is incredible” said DiFilippo. “We’ve seen fantastic growth with these students in peer to peer interaction and school pride. Our eSports athletes wear their jerseys on Fridays with enthusiasm. The coaches are generally young – in their late 20s and early 30s – they are able to build a real connection with their students.” Once they accomplish that, he added, everything else falls into place – greater focus in class, improved grades and better behavior – because just like with other school sports eligibility requirements apply. Currently in the midst of its second year, FUeL has held two tournaments in each of the last two years. The Fall tournament is only open to Fresno Unified School District schools. The Spring tournament includes teams from other school districts that want to compete in a professional-level arena. “The Fall tournament is huge,” said Soyinthisane. “We set up four arenas on a Saturday, equipped with gaming workstations and our ViewSonic monitors. We have ‘shout casters’ commenting throughout. We want to replicate all that in the Spring and just keep making the program bigger and better and involving more students.” Beyond that, hopes for FUeL include building a dedicated esports arena and continuing to leverage the growth of the burgeoning industry to help students make the connection between their passion for gaming and real prospects for future career and college opportunities. “There are more than 200 colleges and universities offering full ride scholarships for esports athletes. And there are opportunities beyond playing, such as coding, shout casting, the business aspects of gaming,” said DiFilippo. “We see parents connecting the dots and realizing that this activity can really point their kids on a path in life.” Any expansion plans will most certainly involve ViewSonic gaming monitors, said Soyinthisane, who credits the monitor maker for a role in FUeL’s success. “We have a great relationship with ViewSonic as a supplier and appreciate their support of the growth of our esports league,” he said. “They’re a very strategic partner. They deliver good quality product at a good price, and the support from our account manager Lena Cull has been truly awesome.”

Douglas Fearing- Co-Founder / President

A graduate of DeVry Institute of Technology, Doug has been in the Technology industry since 1976 and actively oversees Fearing’s daily operations. Along with his wife, Lois, and three others, Doug started Fearing’s in a 600 square-foot facility in Portage, Wisconsin. In the 25 years since, the company has grown to over 30 employees with offices in Madison and Milwaukee, Wisconsin. Doug likes to say he’s a “TV Technician with a dream� going back to his history with the family’s original business-Fearing’s TV and Appliance.

Doug values time with family, watersports, hiking, snowshoeing and skiing. In addition to being a devoted member of his church, Doug serves as Board President for Kinship Mentoring of Columbia County, Board member of Schools for Haiti and Scripture Chair of the Gideons-Portage camp.

Lois Fearing- Co-Founder/Accounting, Human Resources

A graduate of MATC, Lois oversees Fearing’s daily book keeping along with various HR responsibilities.

Along with Doug, Lois is deeply connected to community outreach, serving as a Board member and Fundraising Committee Chairperson for Kinship Mentoring of Columbia County. She also serves on the Schools for Haiti Fundraising committee. In addition, Lois’ ongoing passion and commitment to provide care for the elderly comes from her 10-year history of working in a Reedsburg, Wisconsin Nursing home.

Lois enjoys singing, hiking, sunny days on the pontoon, and spending time with her 4 grandchildren.

Ehren Tresner-VP of Technology and Innovation

Ehren drives Fearing’s technology by continually seeking out trends to enhance capabilities while supporting Sales, Engineering and Installation teams. Throughout his years with Fearing’s, Ehren’s talent and vision have joined forces to create a wide variety of projects and strategic solutions that exceed expectation.

Ehren loves music, family time, movies, nature, sustainability efforts and electric vehicles.

Ben Voeck-Director of Commercial AV

With 10 years with Fearing’s and over twice that long in the industry, Ben continues to lead, coordinate, and develop the Commercial AV team.

By consistently delivering an outstanding experience and outcome, Ben contributes to the Fearing’s legacy of long-lasting partnerships that truly make a difference. Whatever the Commercial AV need may be, Ben and team deliver at the highest level.

Ben is an avid fisherman and photographer. He enjoys coaching his sons and other youth.

Chris Matson-Senior VP of Sales

Chris has been with Fearing’s for 20 years and in the industry for over 2 decades. As a Certified leader in Sales Acceleration and trained in EOS (Entrepreneurial Operating Systems), Chris successfully utilizes his skills to lead the Fearing’s Salesforce. Chris and team are motivated and driven to develop new client partnerships while continuing to reinforce loyal long-term relationships with ongoing Service excellence.

Married for 19 years with 3 children, Chris enjoys skiing, hiking, fishing, boating, hunting, camping and golf. He’s also been actively involved as a Youth Football and Softball coach for his family and others.